A while back I reviewed Positech’s sci-fi WW1 tower defence game for PC Gamer. You can find the review here.
I liked it a lot. In fact that’s the highest score I’ve ever given out as a professional reviewer. The customisation of Gratuitous Space Battles works even better here, because the AI uses your own units against you. You should definitely check it out.
I recently spent a lot of time in the PC Gamer offices, covering the news for them while their regular newswriter was away.
I did dozens of articles for them, but here’s a small sample, collected by day. As you can see, I’m capable of generating 5-9 newsposts a day, all tracked down, researched and subsequently written myself.
I was in the PC Gamer offices recently, helping them out with some site maintenance and doing a few news posts. While I was there I had the chance to do something a little longer and deeper. This article takes a look at the upcoming British tanks in World of Tanks, and tells players what they can expect from them.
Read it here.
Interestingly I’m not really a big military history geek or anything. I didn’t know that much about tanks going into this, but after half an hour of research I managed to make it really sound like I did. I like to think this is one of my strengths as a writer, I don’t know everything, but give me a little time to brush up and I’ll pass for an expert to the casual observer.
This is one of the first things I ever got published in a magazine, and PC Gamer have just put it online. It tells a story of my first time playing World of Tanks. I figured it’d be easier to get the hang of it if I joined up with a more experienced friend, but as I rapidly found out, World of Tanks doesn’t work that way.
I ended up in a high tier battle in a tank made by Fischer Price. Read it here.
Against all odds, World of Tanks is actually a lot of fun. The trick is the way that it takes a very complex ballistics model and hides it behind some very simple FPS style controls. I haven’t played it in a while, but I’m looking forward to seeing what they do with World of Planes.
When Skyrim first came out, I figured mods for it would be a big deal, but I never realised exactly how much they’d take off when the Steam Workshop was released. I’ve spent a lot of time covering Skyrim Mods since then, and I’ve become something of an expert.
Here’s my list of the 25 best Skyrim Mods, it’s the culmination of several mods posts I’ve done for PC Gamer over several months, with new mods continually added and removed. Here’s my post for the PC Gamer Skyrim Mod collection, picking out some of the best of the Steam Workshop.
Back when I was interning at PC Gamer, one of my jobs was to write the ‘And in other PC Gaming news’ round up every day. I enjoyed it, because it gave me a lot of freedom, all I really had to do was present the links and be funny in the intro. The informal format also resulted in a lot of back and forth with the readers.
You can read them here.
My favourite is the one I wrote entirely in Ork speak.
An early preview of World of Warplanes I wrote for PC Gamer. Most of it is based on an interview I conducted with Victor Kislyi, CEO of Wargaming.net and lead designer of World of Tanks. He’s a really interesting guy, and talking to him gave me a real insight into the Russian games market, and why free to play took off over there like it did.
Read it here.
This is one of my favourite things I’ve ever written. It’s my attempt to explain the enduring appeal of Football Manager, and the way in which it creates little narratives as you play. I do this by sharing one of my favourite Football Manager memories, the story of Shane Paul, a young prospect who had one moment of glory before burning out.
Read about it here.
One day I hope one day someone will give me the chance to write a proper full length Football Manager diary, there’s so many good stories in that game.
I had the privilege of reviewing the world’s first strategic bowling game for PC Gamer. I found the rock rolling a lot of fun, but the strategy a little shallow.
You can read about it here.
I actually reviewed the first King Arthur back when I was still an amateur at Gaming Daily. It was one of the first games I got review code for. Now I’ve grown up a bit, and so has King Arthur, I got to take a look at how the sequel is shaping up.
You can read about it here.